AI Insights · Timothy · July 2022
Top 5 io Games on iOS in Chile: Q2 2022
In Q2 2022, the top 5 io games on iOS in Chile showed varied performance in terms of downloads, revenue, and active users. Read on for detailed insights from Sensor Tower.
In the second quarter of 2022, the top 5 io games on iOS in Chile demonstrated diverse trends in downloads, revenue, and active users. Here's a closer look at each app's performance based on data from Sensor Tower.
Agar.io from Miniclip.com saw its weekly downloads peak at around 672 in mid-May, with a steady range between 257 and 463 for most of the quarter. The game's weekly revenue peaked at approximately $205 in mid-April, but mostly hovered between $25 and $83 for the rest of the period. Weekly active users increased from 730 at the start of the quarter to a peak of 1.3K in mid-May, ending the quarter at around 981.
Snake.io - Fun Online Snake by Kooapps experienced a strong performance in weekly downloads, starting at 1.1K and climbing to 1.6K by the end of June. Its weekly revenue showed a modest but consistent increase, reaching up to $47 in early June. Active users also demonstrated an upward trend, growing from 6.9K at the beginning of the quarter to 8.6K by the end of June.
Hole.io from Voodoo had fluctuating download numbers, peaking at 1.6K in early May and maintaining a steady range between 640 and 1.4K for the rest of the quarter. The game's weekly revenue showed an upward trend, reaching up to $57 in early June. Active users grew from 3.5K at the beginning of the quarter to 4.9K by mid-June, before slightly declining to 4.6K by the end of the quarter.
Snake Rivals - io Snakes Games by Supersolid Ltd had relatively low download numbers, peaking at about 171 at the end of March and generally fluctuating between 24 and 67 for the remainder of the quarter. The game's revenue peaked at $67 in early May, with other weeks showing minimal revenue. Active users saw a decline from 279 at the start of the quarter to 106 by the end of June.
Spinner.io from AI Games FZ exhibited minimal activity in terms of downloads and active users. Weekly downloads were mostly negligible, with a slight peak of 14 in early May. The weekly revenue was low, fluctuating between $13 and $42 throughout the quarter.
For more detailed insights and trends, visit Sensor Tower.